Godot

https://godotengine.org/

doc

Concurrents: Unity, Unreal Engine

Pros & Cons

Pros

  • free
  • Android enable

Cons

  • No multi screen
  • No console (Switch, PS, Xbox )

Tutorials

Textures

Create Textures

AI textures

You can use displacement on Depth attribute of spatial material.

A specular map huh? Unfortunately for you, Godot only supports one workflow and that's the metallness workflow. What you would need to do is convert your texture maps accordingly; specifically the albedo and specular maps. According to this webpage you must do the following to convert from specular to metallness. https://marmoset.co/posts/pbr-texture-conversion/

Diffuse → Color

Normal → Normal Map Displacement -conversion→ metalness Specularity Ambient Occlusion

cc0 = https://ambientcg.com/ Scale à inverser https://www.youtube.com/watch?v=LXnW6WL7cSE

sand

PBR Blender to export in gltf godot

Materialize soft Use materialize pbr seamless avec roughness

Fontes (free)

Fontes (free)

M:/SanDiegoWWW/www/dokuwiki/data/pages/3d/godot/start.txt · Dernière modification: 2024/02/16 16:25 par admin
 
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