Godot

https://godotengine.org/

doc

Concurrents: Unity, Unreal Engine

Pros & Cons

Pros

Cons

Tutorials

gscript

Tuto rigid body et collision

Animation trees

Shader tutorial Water shader tuto Grass shader

Tips project godot Godot Tricks GD Extensions

Terrain tutorial

Sky asset

Multimeshes

Split Screen

Kinematic body

Menu 2D et 3D Custom text input Settings ou Options

Admob pub

%NodeName

Textures

Create Textures

AI textures

You can use displacement on Depth attribute of spatial material.

A specular map huh? Unfortunately for you, Godot only supports one workflow and that's the metallness workflow. What you would need to do is convert your texture maps accordingly; specifically the albedo and specular maps. According to this webpage you must do the following to convert from specular to metallness. https://marmoset.co/posts/pbr-texture-conversion/

Diffuse → Color

Normal → Normal Map Displacement -conversion→ metalness Specularity Ambient Occlusion

cc0 = https://ambientcg.com/ Scale à inverser https://www.youtube.com/watch?v=LXnW6WL7cSE

sand

PBR Blender to export in gltf godot

Materialize soft Use materialize pbr seamless avec roughness

Fontes (free)

https://fonts.google.com

Fontes (free)

https://sonniss.com/